Die4Ever
@Die4Ever@programming.dev
Developer of Deus Ex Randomizer, StarCraft 2 Randomizer, RollerCoaster Tycoon Randomizer, Build Engine Randomizer, and Groovie 2 in ScummVM
- Thanks to its all-encompassing Randomizer mod, Deus Ex has gotten a festive Halloween update with game modes and modifiers to turn it into a survival horror gamewww.pcgamer.com ↗Submitted 1 month ago to gaming@lemmy.zip | 0 comments
- Comment on Proton is the Future of PC gaming. But how does it work? [Gardiner Bryant, YouTube] 1 month ago:
Now we just need to wait for Microsoft to ditch Windows lol
- Comment on Proton is the Future of PC gaming. But how does it work? [Gardiner Bryant, YouTube] 1 month ago:
I could see them abandoning Windows as it is and instead making their own Linux distro, maybe in like the year 2100 lol
- Comment on Shower thought, traversal in open world games have turned from game mechanics to loading screens 1 month ago:
Yeah anyone who thinks 3D games without loading screens are only possible on SSDs needs to go back and play Dungeon Siege or Asheron’s Call. GTA3 mostly didn’t have loading screens either. The Witcher 3 wasn’t even that long ago and it didn’t need loading screens on HDDs. (I guess traveling between the main big areas did, but I guess that’s more because they didn’t have an animation of Geralt taking a boat or something, everything else streamed fine)
- Comment on Deus Ex Randomizer v3.2 Happy Halloween! 1 month ago:
Turns out the lighting was a bit dark for some people, and since during October the cosmetics affect the regular randomizer modes too, we will be releasing a hotfix soon. For now remember that you can use the flashlight without any energy cost, and you can also increase the Brightness Boost settings in the Rando->Visuals menu.
- Submitted 1 month ago to games@lemmy.world | 1 comment
- Comment on I have been getting into emulation (discussion) 2 months ago:
Doesn’t beehaw defederate lemmy.world?
- Comment on 75% of all PS5 owners prefer Performance Mode according to PlayStation 2 months ago:
This means game devs will start focusing more on smoother 60 fps and even 120 fps, right? …RIGHT?
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 2 months ago:
Watch Digital Foundry, very very few AAA PS5 games can do 4k AND 60fps (which is what I assume you mean by “high framerates”). Probably none of those are doing ray tracing at the same time. Most PS5 games have upscaling enabled at all times because they’re rendering at much lower internal resolutions. PS5 Pro is not even twice as powerful, it’s not going to be capable of pushing 4x as many pixels per second. There’s a reason why they’re still talking about their upscaling algorithms.
“Advanced ray tracing” is not a technical term that exists it’s just marketing speak, and obviously they couldn’t say path tracing because they won’t be doing much of that like a 4070 or 4080 does.
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 2 months ago:
It won’t come close to a 4080 so that isn’t a sensible comparison. I think it’s estimated to be slower than the regular 4070.
IDK why you mention 4k and max settings and high frame rates, PS5 Pro won’t do these things. It’s not even twice as fast as the regular PS5 which in many games drops below 1080p 60fps medium settings.
- Comment on What's your favorite controller? 2 months ago:
The Duke was so good!
- Comment on Borderlands is no longer the biggest box office flop of the year 2 months ago:
Well they don’t always know ahead of time the movie will be bad, but once the movie is finished or nearly finished they can watch the movie and decide if it’s worth a lot of marketing or not
- Comment on Borderlands is no longer the biggest box office flop of the year 2 months ago:
why advertise bad movies? just a waste of money doing marketing
- Comment on The full original Marathon trilogy is now free on Steam, but Bungie are still quiet on the reboot 2 months ago:
Easy list of the 3 games so you can claim them all
- Comment on Let's discuss: Monkey Island 2 months ago:
For these discussions I think it would be good to link relevant communities.
I don’t think there’s a community just for Monkey Island, but there is !adventuregames@lemm.ee
- Comment on best GBA games? I need recommendations 2 months ago:
Zelda: Minish Cap, and Castlevania are my favorites
- Comment on What JRPG combat is your favorite? 3 months ago:
I haven’t played many JRPGs, but I’ll say Grandia 2. I liked the way the timers worked, and the cancels.
Panzer Dragoon Saga was pretty cool too, with the circular movement.
- Comment on The BIG List of Video Game Randomizers (now open source) 3 months ago:
And a more official announcement of the switch-over debigare.com/the-new-open-source-video-game-rando…
- Comment on Fortnite Players Band Together to Pick on In-Game Tesla Cybertrucks: 'Destroy on Sight' - IGN 3 months ago:
So is this what they call “cyber bullying”?
- Comment on The BIG List of Video Game Randomizers (now open source) 3 months ago:
There’s been lots of updates to the layout and styling, as well as a dark theme! And we’ve also got it redirecting to a cleaner domain name now. randomizers.debigare.com
- Comment on Summer Games Done Quick starts today | June 30 - July 6 4 months ago:
last day :(
- Comment on Summer Games Done Quick starts today | June 30 - July 6 4 months ago:
Peanut Butter the dog will be doing his speedrun in about an hour!
- Comment on Writing HTML by hand is easier than debugging your static site generator 4 months ago:
haha maybe for a small site, but then you get something like this…
video-game-randomizers.github.io/rando-list/
The data is all yaml files, Jekyll runs in Github Actions automatically on commit. Try doing this in HTML by hand and then realize you want to change the HTML structure a little bit, or add new fields or new features. Or accept pull requests from non-developers to add new entries. We accept pull requests from people and they just have to fill in the yaml info with plenty of examples and schema checks in Github Actions before building the site, and you can download a zip file of the output HTML from Github Actions.
- Comment on New Crazy Taxi title will be an open-world, massively multiplayer AAA game, according to Sega 4 months ago:
I wonder if it will have a classic single player mode
- Comment on LosslessCut: The Swiss army knife of lossless video/audio editing 4 months ago:
I’ve been using AviDemux, but this seems like it’s probably better?
- Comment on Let's discuss: Deus Ex 4 months ago:
here’s a good video essay www.youtube.com/watch?v=rxOKEsBx4NU
- Comment on Let's discuss: Deus Ex 4 months ago:
I feel the same way about the prequels, but I think the original game is the best game ever made.
- Comment on Let's discuss: Deus Ex 4 months ago:
I would suggest against GMDX for a first time playthrough, it changes A LOT. From the aesthetics, to the gameplay, to the sounds, the mood, the feel of the game, and the viable approaches in each level, there’s so much that’s changed it just isn’t the same game anymore.
You’re much better off with the Vanilla Fixer tool, Transcended, or Zero Rando (I’m the dev). You could also use Revision and toggle every setting to vanilla, but make sure you also disable the HDTP models, and disable Shifter and Biomod too.
- Comment on Summer Games Done Quick starts today | June 30 - July 6 4 months ago:
this is in person
I agree about some gimmicks like 2 players 1 controller, or playing games with a dance pad or whatever, they seem difficult but still feel like gimmicks to me
4-way races are ok if you’re familiar with the game and speedrun already, but otherwise hard to watch
- Comment on Summer Games Done Quick starts today | June 30 - July 6 4 months ago:
we’ve got a megathread for discussion over at !speedrun@sh.itjust.works but maybe there will be more discussion here instead?
anyways, HYPE!