icermiga
@icermiga@lemmy.today
- Comment on Are PC handhelds like Steam Deck really competitors for Switch 2? 1 week ago:
Yes, to an extent, which is positive. I don’t know too much about the steam deck side of things, but I don’t get the impression that it’s got enough PC market share to do that. I have a steam controller and last time I used that (admittedly years ago when it was still pretty new) I found Steam Input really didn’t have good defaults at all, despite what they said. The only sort of good defaults had the drawback of just ignoring most of the device’s USPs. It was bad, and community profiles weren’t good either. Maybe it got better?
- Comment on Are PC handhelds like Steam Deck really competitors for Switch 2? 1 week ago:
Honestly I prefer console to PC so much, even as a fediverse user, linux user, someone who has a degoogled phone and uses a home server instead of a cloud, because I just hate having to worry if games are compatible with my hardware, or if controllers are compatible with my game, or if graphical oddities in my game represent supernatural parts of the story or that I didn’t install the right NVidia driver. When it comes to games, which are leisure, I find I just can’t relax with PC games like I can with console games. As for emulation, I can’t enjoy my games like that at all becuse the worry that settings are wrong or emulation is wrong is just too much like work. So I love my switch and I’ll probably love my switch 2 one day.
- Comment on What games do you think are unfairly snubbed when talking about the best games of all time? 1 year ago:
Okami is “Zelda-like” in its kind of medieval fantasy, action-adventure presentation, and in the way towns and NPCs feel, and perhaps in some of its bosses, but really it’s not all that much like a Zelda game. Okami is an quite standard all-ages real-time-battles RPG, whereas Zelda usually have no RPG mechanics - usually Zelda enemies are defeated in just one or two hits, with little or no stats, points or inventory. Zelda games usually have a lot of focus on puzzles and dungeons, or dungeon-like outdoor areas, whereas Okami has no puzzles. On the other hand Okami is obviously very steeped in (often silly or humorous) Japanese folklore, whereas Zelda is very much less wacky and often a little more emotional and dramatic, and has its own bespoke theming.
I liked Okami but I felt it was paced really quite slowly, and the battles/enemies were a little too RPG-like for my taste, as in taking quite a lot of real time for even weak enemies. I felt it lacked the mechanical polish that Zelda usually does: I felt generally the movement was a little slow and difficult (except in very open areas) and most disappointing of all was the frankly poor recognition of what brush move I’m drawing.
- Comment on The Weekly 'What are you playing?' Discussion 1 year ago:
What do you think of 3? I just couldn’t get into it and I think it’s that the 3D camera just makes it harder to see what you want to see and select what you want to select, as opposed to 1/2 where that was so effortless. That bad feeling stopped me from trying it thoroughly.