Grofit
@Grofit@lemmy.world
- Comment on Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now 2 months ago:
I’m not against early access as a whole, if devs want to get player feedback earlier on in the life cycle and players are happy to be pseudo testers then it’s fine.
I get some people would rather wait and buy when it’s finished, and some studiosd/devs would rather bypass EA and just release the game outright, but I feel both paradigms can exist as long as both parties (devs/consumers) continue to benefit.
- Comment on Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now 2 months ago:
I think part of the problem is down to how a lot of games come out as “Early Access” which implies it’s more bare bones and will get fleshed out over time.
If a game releases as EA then the expectation is you will get more content until release, if a game just comes out without EA then it’s assumed it has all content and anything new is dlc/mtx/expansions.
I’m not gonna bother addressing Live Service games, wish they would go in the bin with most other MTX.
- Comment on Lossless Scaling: Frame Generation For Every Game - But How Good Is it? 2 months ago:
This tool is great for people who play fullscreen games, but if you play windowed it currently won’t work properly for you (even in windowed mode).
I got it to try and bump my 1440p@60fps to 1440p@120fps without making the GPU want to take off via the frame generation, and unfortunately while it does have a windowed mode that either draws over your window (it’s wonky and slow) or a mode where it just does fullscreen but with black space to pad to your window size, which looks silly.
I like what it does but I have other stuff I want to see on my screen while playing so want to keep my games windowed.
I would also say if you are playing a game that supports dlss/FSR with frame generation, just use that instead as it will use frame buffer data to drive the upscaling/frame generation, which is pretty efficient and the data is already on the gpu. Lossless scaling is basically taking REALLY FAST screenshots of your game and upscaling/frame gen then drawing it over your screen quickly.