sleepydragn1
@sleepydragn1@lemmy.world
- Comment on Why don't Oblivion and Morrowind turn the character model when you run in different directions? 1 week ago:
Adding on to what you’re saying: I think it’s pretty clear that Morrowind and Oblivion are more focused on a first-person perspective for the player character with third-person being a bit of a secondary concern. As such, it seems to me like the focus of the third person animations is on matching what the player would see in first person, especially since they can switch between the two with a single button press.
For example, when the player holds the “A” key to move pure left while keeping their view straight, it certainly seems more natural from a first-person perspective that they’re strafing left rather than turning their torso left with their head and arms awkwardly straining at a 90° angle (try this at home, it feels weird).
The alternative here would be for the character to actually turn their whole body left when you hold the “A” key in third-person, but then have their view (i.e. their head and arms) snap 90° to the right whenever you switch back to first-person, which seems odd and immersion breaking.
That being said, obviously it does look quite jank from a third-person perspective for a player to be strafing all the time, even when they’re in non-combat scenarios. This isn’t helped by aging animations, either.
- Comment on Intel CEO announces layoffs, restructuring, $1.5 billion in cost reductions, expanded return to office mandate 2 weeks ago:
This, but I’ll also never feel sorry for them because of the way they intentionally nerfed AMD’s processor performance in applications using their compiler (i.e. most big applications at the time) by checking if the the CPU was made by Intel and disabling optimizations if it wasn’t.
That was some serious monopolistic, anti-competitive bullshit.
- Comment on Trump revokes collective bargaining rights at TSA to crush union 2 months ago:
It’s a little bit confusing, but from what I’ve read, the collective bargaining rights that they previously enjoyed were granted by the agency’s administrator, so it follows that they can be revoked by the agency’s administrator in turn.
Here’s a 2011 NPR article covering when they were initially granted those rights.
As always, this is the danger in allowing such rules to be set by the executive branch instead of codified into law — when the next guy is in office, they can always undo it.
- Comment on Civilization 7's post-launch plans include free multiplayer and Age features and paid Ada Lovelace 3 months ago:
FYI: For those out of the loop like me, the headline is written ambiguously and actually means “free multiplayer features and Age features,” not that multiplayer isn’t included at launch.
That being said, according to the Civ website at launch “up to five players [will be] supported in the Antiquity & Exploration Ages, and up to eight players [will be] supported in the Modern Age.” One of the post-launch updates will expand that limit to 8 players throughout the game and another will add teams and hotseat to multiplayer.
Not sure why they’re not there at launch since they’ve been standard Civ features for years, but…
- Comment on "PowerSchool has informed us that they have taken action with the hackers to ensure the unauthorized data was deleted without any further replication or dissemination." 3 months ago:
I feel like this is a euphemistic way of saying “we paid the ransom” without actually saying “we paid the ransom.”