hiddengoat
@hiddengoat@kbin.social
- Comment on Skull and Bones Has Yet Another New Release Window 1 year ago:
Sounds like you're a braindead "Gamer" cunt.
Shut the fuck up and Dorito yourself in the Mountain Dew hole so nobody has to listen to you.
- Comment on Skull and Bones Has Yet Another New Release Window 1 year ago:
Hey, weren't you fucks whining about how games get released too early and now that one's being delayed you're whining about that too?
"Gamers" are cunts.
- Comment on LawPickingLawyer cracks an egregious gun safe: 1 year ago:
Okay, that's one video. Now do the 1500 or so others with minimal information.
His videos have devolved to the level of a low effort shitpost.
- Comment on Report: Unity's Runtime Fee quietly gave exemptions in launch rush 1 year ago:
You know what else isn't there yet? Unity, Unreal, Source, CryEngine... literally every commercial game engine requires development if you're actually looking to push hardware limits. They're just toolboxes.
Godot is no different, except that developers are going to be much more likely to release their changes publicly.
- Comment on LawPickingLawyer cracks an egregious gun safe: 1 year ago:
All locks and protection mechanisms can be defeated "eventually."
- Comment on LawPickingLawyer cracks an egregious gun safe: 1 year ago:
I miss when LPL's videos contained actual information.
Every video for a couple of years now is the same thing.
- Throw shade at the manufacturer in the intro.
- Use some tool he sells on his website to defeat the lock.
- Throw some more shade.
- Never elaborate on any of the internal mechanisms, just reiterate that it can be defeated with this tool he sells at his shop.
Go back a few years and you'll see the difference. The channel is really just two minute ads for his shop now.
- Comment on Bandcamp Editorial Director: “Fuuuuuck Bandcamp United” 1 year ago:
"I'm going to shit on this group of workers by shitting even harder on this other group of workers."
Who's the privileged one here?
What a fucking cunt.
- Comment on Judges to rule on whether tenants in England have right to keep a pet 1 year ago:
There's a fucking lot you can do because nuisance animals are not really welcome anywhere.
- Comment on Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ 1 year ago:
None of that has anything to do with my post.
- Comment on Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ 1 year ago:
Yes, companies with 30 employees are, in fact, money hungry because that's how the employees fucking eat. One person's recurring costs are nowhere near the recurring costs of dozens of people. WEIRD HOW MATH.
Stardew Valley, Undertale, Braid, all of these one-man (mostly) shows generated enough revenue to effectively retire their creators overnight but if they had to pay 30 motherfuckers with the proceeds... yeah, not so much.
- Comment on Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ 1 year ago:
"We absolutely cannot have ten years of Cities Skylines 1 content done" for the launch of the sequel, Colossal Order CEO Mariina Hallikainen says in the latest issue of PC Gamer. As a result, the studio decided to focus on "those things that we feel should have been in the original Cities: Skylines, but we didn't have the time or manpower."
Anyone that's not a fucking idiot already knew this, because we understand how temporal reality works. But the whiny "everything sucks and is bad" Stephanie Sterling crowd won't care.
- Comment on Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ 1 year ago:
Yeah, and Payday 2 had basically nothing at launch compared to Payday and people bitched about the lack of content after only two years.
- Comment on What impact would reversing the Earth's rotation have? 1 year ago:
But who cares about the obviously much more boring option?
- Comment on What impact would reversing the Earth's rotation have? 1 year ago:
I mean, sure, there will be some people on the lower end of that 0-1,000 MPH curve that are not in very close vicinity to any objects to splort against. Inupiat, Aleut, Sami, Yamalo-Nenets... anyone inside the arctic circle should be relatively fine, speed-wise.
- Comment on What impact would reversing the Earth's rotation have? 1 year ago:
Nah, the biggest effect would be in every single thing at or above ground level being instantly shot eastward at somewhere between 0 and 1,000 miles per hour. After that the weather is pretty much irrelevant because anything that would experience it would be dead as shit.
- Comment on Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted' 1 year ago:
Episode 6: Dimension of the Machine was released in 2021. Quake was released in 1996, making it 25 years.
I have a feeling there's probably some obscure-ass Nethack clone that's been getting regular updates since the creator first programmed it on a PDP/11 but outside of that I can't think of any actual commercial products that have received expansions that long after.
Sigil doesn't count, but it should.
- Comment on Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted' 1 year ago:
That game had the unfortunate timing of being released when everyone knew CK3 was around the corner. It ended up being seen as a stopgap release and that just got worse when CK3 came out. It got a couple of DLCs but the players just weren't there anymore. It has some good ideas.
- Comment on Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted' 1 year ago:
You're failing to take Paradox's lifecycles into account. Even though they're only the publisher, keep in mind that they're used to supporting games for 8-10 years after launch. Cities: Skylines came out in 2015 and has seen continual development ever since. Its performance was also abysmal at a point, but people kept playing and the devs kept improving it to the point where nobody even fully remembers why we cared about SimCity going to shit when Cities: Skylines was right there.
- Comment on Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted' 1 year ago:
Given that Paradox has near decade-long lifecycles for their games the launch window is utterly meaningless. Hell, Europa Universalis IV had an expansion released earlier this year and it was released in 2013.
- Comment on Disney Mocked for Ludicrously Fake CGI "Actors" in Crowd Scene 1 year ago:
Literally nothing you said matters.
- Comment on Disney Mocked for Ludicrously Fake CGI "Actors" in Crowd Scene 1 year ago:
I knew some dink was going to bring up Massive style crowd simulations which is why I VERY FUCKING SPECIFICALLY quoted a small crowd size where individual actions actually matter, which is a far different thing.
Older style crowd simulations don't really use AI as we define it now. They use preset animations that can be cycled through for various circumstances. A few dozen walk cycles, maybe thirty or forty "CHOP HOBBIT IN HALF" animations, throw in some jumping or arm waving and you've got yourself a crowd simulation.
That is not what we are talking about.
- Comment on Disney Mocked for Ludicrously Fake CGI "Actors" in Crowd Scene 1 year ago:
Because technical literacy levels have never really improved.
It's why every game console is "a Nintendo" to people over 50.
- Comment on Disney Mocked for Ludicrously Fake CGI "Actors" in Crowd Scene 1 year ago:
This specific thing is not AI, but that's not actually relevant because this is still an example of the issue at hand. Namely, it's now cheaper to just throw some shitty CG in the background than it is to pay people to be there and executives don't see a problem with this. While this particular example of four or five models may not seem like much (especially using stock-ass animations like that), it's not long before you'll be seeing scenes where fifteen or twenty background extras are replaced by AI driven CG that behaves like someone that played a similar role five years ago whose motions were cataloged and reused.
THAT is the crux of the issue. The studios basically want to scan and own everyone that ever appears onscreen. It's fucking gross, and it needs to die on the vine.
- Comment on Disney Mocked for Ludicrously Fake CGI "Actors" in Crowd Scene 1 year ago:
Yes, it's outrageous that they manufactured some CGI actors rather than paying actual humans AND didn't even bother upgrading their Poser-tier textures or animations.
If you're going to do it, at least don't suck at it.
- Comment on Why do people say that "return to office" is about raising commercial real estate prices? 1 year ago:
Not only that, but many of these companies have huge fuckoff buildings and only occupy a portion of it. Tenants fill up the rest, and occupancy drops so does the rent. Pushing for a return to office pressures the smaller companies (who are run by sociopaths with very specific risk adversities) to do the same, lest they look like they don't want to be like Big Daddy Fortune 500 up in the top floors.