This is an automated archive made by the Lemmit Bot.

The original was posted on /r/opensource by /u/Exact_Law_6489 on 2026-08-06 11:43:14+00:00.


Hello everyone. This started as something I built for myself, since it was my dream to make a Minecraft launcher. Every launcher I used either worked well but looked wrong, or looked good and didn’t work. So I decided to make my own. After using it for a while I decided it was worth releasing as open source instead of keeping it in a private repo.

Now I know some people will think “we already have x, y, and z launchers” and tbh, it’s fine. I made this for myself, but it’s yours too if you want it.

Basalt does the things you expect from a launcher: separate instances, mod loader support, and downloading mods, modpacks, resource packs and datapacks from CurseForge and Modrinth.

What’s different is that it’s artwork-led. I wanted to keep the functionality without giving up the look.

Some other differences:

  • No telemetry or analytics
  • Credentials go into the system keychain
  • Written in Rust and Tauri, with a React frontend
  • Stats tracker, so you can see how long you’ve actually played
  • GPL-3.0

There are also a few things I added because I kept needing them. It imports your instances from Prism, ATLauncher and the Modrinth app without touching the originals, so you can try it without committing to anything. It takes a snapshot of an instance before risky changes, so if an update breaks your setup you can go back. And when the game crashes it reads the log and tries to tell you what happened instead of leaving you to scroll through it.

It’s still beta. I run Linux so that gets the most testing. Windows and macOS build and work, but I cant really test them, so reports from those are the most useful thing you can send me.

Repo: github.com/MegalithOfficial/basalt-launcher