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Submitted ⁨⁨3⁩ ⁨weeks⁩ ago⁩ by ⁨simple@piefed.social⁩ to ⁨games@lemmy.world⁩

https://www.youtube.com/watch?v=mbqCtQrCY2A

Crystal Project II - Announcement Trailer

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  • Prove_your_argument@piefed.social ⁨3⁩ ⁨weeks⁩ ago

    So it’s basically crystal project but with a few new classes and a different map? Tilesets look very similar for much of it, as do tons of the sprites.

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    • Prove_your_argument@piefed.social ⁨3⁩ ⁨weeks⁩ ago

      https://store.steampowered.com/app/3901760/Crystal_Project_2/

      Looks like it keeps the aggro system, open world and no missables (thank god no missables. I hate having to use a guide to play a game.)

      New features list from the steam store page:

      Explore and conquer an entire new world in the land of Sycamore.

      • Even more build possibilities with new options like combat items, ability augments, and new equipment modifiers.
      • Discover entirely new classes, alongside remixed returning classes that feature new abilities and passives.
      • Looser weapon skill restrictions: weapon skills are now classified as either slashing, piercing, or bludgeoning.
      • Tune your playthrough to your tastes with more assist options and more challenge options.
      • New systems like snappier animations and new mechanics like summoning allies.
      • Get access to more teleport points by collecting multiple Home Point Stones.
      • Customize your party member appearance and clothing colors.
      • Actual fishing! Who knows what you’ll find…
      • And more.

      Here’s hoping theres a bit more in terms of revamping. I did like the original but it fell off a bit for me as I approached late game.

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