Took them a while to bring fractal rush back. Was pretty fun a few years ago.
Some nice changes to crafting. The UI overall could use some work so maybe it is a sign they are doing something about it.
Submitted 1 year ago by gw2gambit@lemmy.wtf to guildwars2@lemmy.wtf
https://en-forum.guildwars2.com/topic/137405-game-update-notes-september-12-2023/
Took them a while to bring fractal rush back. Was pretty fun a few years ago.
Some nice changes to crafting. The UI overall could use some work so maybe it is a sign they are doing something about it.
Doesn’t seem to be the same as the last one, the only rewards you can buy from the vendor are some chest novelty transforms? The achievement rewards also have some basic stuff, the best one is the +10 AR infusion in the trinket but even that is kinda boring
Interesting patch. They seem to advance their switch from an open world based MMO to a more theme park based one. There is your Dungeon Ride, here your Strike Raid, your Raid Ride, your Fractals Ride. No need to leave the lobby for anything, to gather, traverse anything, whatever.
I wonder how far that is going to go. Auto LFG? LFR? Might as well at this point. The game would probably actually benefit from it, ironically enough, and LFR has always been a big huge gaping hole in their 2006 raid idiology. This is a good time to close that deficit.
The polish is nice, of course. Though to be expected. SotO has shown how little budget there is to create or innovate in any way whatsoever, polishing what’s already there is oftentime the natural alternative once production has been cut down. That or dereliction, and obviously the latter is not going to be the case for probably … maybe ever. But we’ll see.
Winged_Hussar@lemmy.world 1 year ago
That Shaman upcoming patch items.
Dungeon rush 👀