AMD recently announced FSR 3, which will support every dx11 game on AMD card. As Guild Wars 2 is CPU bound, those artificial frames generated by fsr 3 might be a gigantic improvement to fluidity of the game. Imagine having twice as much DPS in meta event. Doesn’t it sound exciting?
afaik this never works out of the box, the game needs to support it. No idea where you got that first sentence
dino@discuss.tchncs.de 1 year ago
If the games is CPU bound why do you think FSR will help its performance? Afaik FSR decreases GPU “load”?
lorkano@lemmy.world 1 year ago
FSR 3 works just like DLSS 3 which makes GPU generate fake frames and insert it between real frames. It does not use cpu for frame generation.
dino@discuss.tchncs.de 1 year ago
I am not sure if I misunderstand your post, but I am still wondering how FSR helps with CPU bound games? Maybe I am misunderstanding the term “cpu bound”, is it not the same as cpu being the bottleneck?