Specifically Johnson talks about the episode’s significant moments of character development, not getting all your players to sing. Presumably that will be another video down the line.
Star Trek Adventures project manager, Jim Johnson, discusses using "Subspace Rhapsody" as game inspiration
Submitted 1 year ago by USSBurritoTruck@startrek.website to startrek@startrek.website
https://www.youtube.com/watch?v=2NCUmSKL6FQ
Sanctus@lemmy.world 1 year ago
Keep Talking and Nobody Explodes is a gane like this. It was developed by a group of students at UAT iirc.