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AMD's FSR 3.1 upscaling tested: improved over FSR 2 but DLSS and XeSS are still ahead

⁨48⁩ ⁨likes⁩

Submitted ⁨⁨10⁩ ⁨months⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.eurogamer.net/digitalfoundry-2024-amd-fsr-31-tested-in-ratchet-and-clank-spider-man-and-more

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Comments

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  • chronicledmonocle@lemmy.world ⁨10⁩ ⁨months⁩ ago

    It’s DLSS an open standard like FSR? No? Ok then it doesn’t matter if DLSS is marginally better.

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    • simple@lemm.ee ⁨10⁩ ⁨months⁩ ago

      XeSS doesn’t rely on specific hardware and is still better. It matters.

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      • criticalinvite@lemmy.world ⁨10⁩ ⁨months⁩ ago

        It does though doesn’t it, it has a fall back execution route on non-intel GPUs that isn’t as good?

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      • DarkThoughts@fedia.io ⁨10⁩ ⁨months⁩ ago

        In the few games that I played that had both, FSR 3 ran much better than XeSS. XeSS was a little better than FSR 2 (granted, not hard because FSR 2 often runs worse than native for me) but FSR 3 typically had 20+ more FPS than XeSS. Maybe they run better on Intel gpus but those are still too experimental and too low performance for me to even consider at this stage.

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