Good. No shade on Pocket Pair, they’ve obviously done something that resonates, but imo while Palworld suffers a bit from borrowing too heavily from Pokemon, the real issue is that it borrows too much from Ark. I’d like to see a similar concept executed with an updated interface, crafting system, and progression system. Ark is fine for what it is, but it’s ten years old and Palworld didn’t really make any improvements over the basic structure. It makes sense that they built it the way they did, given that their MO is taking existing component parts and putting them together, rather than designing from the ground up, but I’d like to see a dev team take the same concept and be more intentional about it. There’s a lot that could be done to improve quality of life and create an overall smoother experience, even just by implementing current best-in-class features.
Palworld CEO says “many” clones of Pokémon-with-guns game are coming, with “Genshin Impact-level” successors
Submitted 8 months ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Comments
EnsignRedshirt@hexbear.net 8 months ago
djsoren19@yiffit.net 8 months ago
Yeah, all Palworld really did was show that there is an absolutely ravenous hunger for more in this genre. Of course other developers would take note.
SoupBrick@yiffit.net 8 months ago
Makes sense, kinda like the Battle Royale or fall guys explosion.
taanegl@lemmy.world 8 months ago
…DigiMon, digital monsters, DigiMon are the champions~!