Comment on Video Games Can’t Afford to Look This Good: The gaming industry spent billions pursuing the idea that customers wanted realistic graphics. Did executives misread the market?

JohnnyCanuck@lemmy.ca ⁨1⁩ ⁨month⁩ ago

To be fair, I don’t think all of the blame can be laid on execs. Game directors and Art directors are often the source of the issue.

I’ve seen execs come to a studio and say: “Make something AAA, a single player game with unique gameplay and a great 10 hour story, and get it done in a couple of years. Don’t worry about the bottom line, we want a showcase experience.”

Then the directors come back with: “Okay, showcase you say? How about a AAAA 20v20 open world multiplayer shooter (nobody is doing that!), SaaS (to keep’em coming back), with ultra realistic graphics (it’ll be epically fun that way), a $100million budget (we’ll outsource to save money), MTX so we can make tons of money (we get profit sharing right?), and we do it in 3 years (for work-life balance)?”

Devs are just sitting there shaking their heads and thinking… “Here we go again…”

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