Comment on Let's discuss: Mascot Platformers
rockerface@lemm.ee 6 days ago
I absolutely adored Hollow Knight, but my favourite platformer gotta be Celeste. In no small part due to its accessibility, but also great character writing, organic learning curve and gorgeous soundtrack!
On a more replayable side, my most played platformer is Dead Cells - which is understandable, since it is a roguelike.
Overall, in a platformer game I value learning curve and ease of controls more, since I’m not very good at this genre (as opposed to soulslikes, where I usually welcome the challenge). But of course, a good story transcends genres.
minyakcurry@monyet.cc 5 days ago
Can’t believe Celeste is so buried in a thread about platformers. It’s challenging but never unfair (game mechanics even weigh in the player’s favour, e.g. coyote time). A common complaint about difficult platforming is the brewing impatience from having to constantly restart, but Celeste’s reloads are so fast that this becomes a non-issue. Other than C-sides (and maybe some rooms in the hotel level), levels are small enough that you don’t have to slog through everything to get to the failure point.
Celeste is masterpiece tier for me, and I highly encourage anyone who remotely loves platforming to give it a try.
rockerface@lemm.ee 5 days ago
Even C levels felt fair to me. The only level I genuinely got frustrated with is the final final chapter, as it relies on some advanced platforming tricks I can’t perform consistently. But then again, it is basically a free DLC for the game so I understand the difficulty spike
minyakcurry@monyet.cc 5 days ago
Completely agreed. I think I struggled for too long in Farewell and had to turn on the assist mode (which is extremely judgement free, btw).