Comment on Starfield players pirate the DLSS mod after the developer locks it behind paywall
Wilshire@lemmy.world 1 year agoPardon my ignorance, but what’s the error?
Comment on Starfield players pirate the DLSS mod after the developer locks it behind paywall
Wilshire@lemmy.world 1 year agoPardon my ignorance, but what’s the error?
Snipe_AT@lemmy.atay.dev 1 year ago
kadu@lemmy.world 1 year ago
million@lemmy.world 1 year ago
Isn’t frame generation dependent on upscaling?
Maybe I misunderstood them but the Digital Foundry guys were just making this point in regards to FSR 3, which is also a frame generation technology. They were saying that you also need to implement FSR 2, as the upscale techniques were used to drive the frame generation. Might not be the same for the Nvidia side of things.
AngryMob@lemmy.one 1 year ago
The inputs are mostly the same, so implementing one essentially implements the other. Much like how implementing fsr2 is so similar to dlss and xess.
DF was referring to a question about devs patching old games to add in fsr3 frame gen, as if its some simple toggle for games which may not even have motion vector or optical flow data already exposed.