So I’ve played a fair amount of the Settler games, as well as the more recent Anno entries: 2070, 2205, and 1800. I find those games super micromanage-y, especially the Anno games. But not stressful. Like in Anno, you can just kinda keep things on autopilot, not doing very much, and things will be OK (though the AIs might start getting stronger).
Anyway, that’s a good take that Frostpunk is more of a puzzle game. I hadn’t considered that. If that’s the case, that might explain some of my, aversion. Because that parallels somewhat an experience I had with another game: Wargroove. I was looking at Wargroove as a TRPG/SRPG (akin to Fire Emblem or Final Fantasy Tactics), where I have wide latitude to execute my own strategies. So in Wargroove, I kept trying to do my own thing, but kept losing the level. It took me awhile to realize the game wanted me to complete the level its way, not my way. And that’s when I realized it was more of a puzzle game and less a strategy game. Which is weird, because I played Advance Wars as a kid. Though maybe it’s because I was a kid I didn’t realize it was a puzzle game at the time.
It might be with Frostpunk that I’m doing something similar. Expecting a colony manager, a la Banished, but not seeing the puzzle game aspect. I’m making those narrative decisions based on nothing logical. Rather emotional: “Oh these kids are gonna starve! I better do this instead of helping the workers!”
Thanks for this; this was helpful, for real!
TehPers@beehaw.org 4 weeks ago
For what it’s worth, I feel the same way about normal settings for FP1 in that it’s pretty easy. Switching to extreme though, it felt as though I needed to play perfectly to finish a scenario. To me, I think it comes down to most of the difficulty being frontloaded. A solid start sets you up for the rest of the game, while a rough start can ruin a run as the game continues to kick you down with every temp drop, event, etc.