Comment on What do you think about random encounters?

xhrit@lemmy.world ⁨2⁩ ⁨months⁩ ago

This is actually two different design paradigms you are talking about.

The first is the exploration map transitioning into a battle map during encounters. The second is randomly forcing players to fight encounters. Games like Zelda had a exploration map and a battlemap, but the encounters are visible on the exploration map and could be avoided if you want so they were never forced. And games like Shining in the Darkness had exploration and battle on the same map; there was no transitions and the perspective did not change, the game just randomly forced you to fight encounters while you walked around. Then you have something like Vermintide 2 which is a realtime first person action rpg/shooter with random encounters, as in random mobs are spawned in at random times on random places on the map to attack you, but the mobs spawn out of sight and it’s happening seamlessly in real time.

IMO battle transitions are an outdated mechanic designed around the technical limitations of 8 bit era systems, while random encounters are a great way to improve exploration and overall replay value of a game.

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