I am becoming the same way. Maybe I am just old, but I miss the days of buying something and having a finished product. Instead, we have games like this and Stardew Valley that release in an incomplete state and are still receiving major content updates almost a decade later.
Comment on Dead Cells receives its final major update today, seven years after release
Fubarberry@sopuli.xyz 3 months ago
The original designer of Dead Cells, Sébastien Benard, formed a new studio and has a new roguelike game on the way called Tenjutsu in which players take the role of a renegade yakuza.
Earlier this year, Benard called the decision to end Dead Cells development “the worst imaginable asshole move”.
I’m curious about how others feel about this. I think Dead Cells is an incredible game, but the amount of continued DLC releases has actually turned me off of the game somewhat. I’m actually glad development has ended in a way, so that I can rebuy the “complete” game and have everything.
The game already had tons of content, I don’t think it needs perpetual new content additions.
SatyrSack@lemmy.one 3 months ago
Fubarberry@sopuli.xyz 3 months ago
Stardew doesn’t bother me because the updates are free. As soon as there’s more content for the game, I have it. If I feel like playing Stardew again, the new content is a reason to jump back in to playing it again.
However with Dead Cells, whenever I think about going back and playing it I think about all the new content that I haven’t bought for it. It feels like my options are spend money for the current complete game, play an incomplete version, or just don’t play it right now. I’ve been deciding on “don’t play it right now” for years now.
SatyrSack@lemmy.one 3 months ago
My issue with Stardew-Valley-type content updates is that they change how the game works. It is not just adding extra post-game missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.
PonyOfWar@pawb.social 3 months ago
Reading the full statement, it sounds to me like there was more to it than just the game’s development coming to an end. It sounds like it might have been a very sudden decision by the publisher, with possible negative consequences for the development team.
In principle I agree though, there is no issue with a game just being finished at some point, especially a single player one.
Fubarberry@sopuli.xyz 3 months ago
That does sound quite a bit different, although without the actual details of the internal situation it’s hard to say.
Midnitte@beehaw.org 3 months ago
Regularly spaced updates are great - certainly Risk of Rain 2 comes to mind.
Hopefully Gearbox doesn’t try to push it into negative territory…
averyminya@beehaw.org 3 months ago
The first Gearbox “expansion” was pretty lackluster IMO, I’m not sure we have much to fear.