Comment on Fromsoft classes like
sneezycat@sopuli.xyz 3 months agoYeah, most of the challenge back in the day was clunk, lack of information, and game design derived from arcades, where you had to die so that you’d use more quarters.
Comment on Fromsoft classes like
sneezycat@sopuli.xyz 3 months agoYeah, most of the challenge back in the day was clunk, lack of information, and game design derived from arcades, where you had to die so that you’d use more quarters.