Comment on Elden Ring – Patch Notes Version 1.12.3
Dlolor@lemmy.world 3 months ago
PvP-exclusive balance adjustments
- Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.
General balance adjustments
- Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage. - Extended the throwing attacks range for the following weapons: - Smithscript Dagger / Smithscript Cirque - Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.
Bug Fixes
- Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected. - Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player. - Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand: Feeble Lord's Frenzied Flame Discus Hurl - Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended. - Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type. - Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances. - Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced. - Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly. - Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected. - Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected. - Fixed a bug that caused some affinities for the following weapons to be higher than intended: Smithscript Dagger Smithscript Cirque Smithscript Axe Smithscript Greathammer Smithscript Spear Golem Fist Smithscript Shield - Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect applied by Black Knife Tiche wore off. - Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances. - Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended. - Fixed a bug that caused text to display differently than expected. - Several other performance improvements and bug fixes.
Possible unstable performance fixes
- For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode. - In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics Settings" > "Raytracing Quality" from the title screen or in-game menu. - In the PC Version, the message "Inappropriate activity detected" may appear without cheating. To fix this issue, please verify the integrity of the game's files before restarting the game. - In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.