Comment on thoughts on arpgs?
DreamyRin@beehaw.org 4 months agostory is usually an important part for me! it’s one part of PoE that never impressed me. I might still check out Diablo 4, and I’m glad you laid out a lot of things for me. most of the stuff I could find online was still harping on previous issues that I now know some have been addressed.
funnily enough, I used to love running “lab” (I believe it’s short for “labyrinth” but my memory is shot and it’s been a long time) in Path of Exile, which was running through traps to rush to a boss. they nerfed that route shortly before I quit, too. but you got a lot of rewards at the end that had the potential to be good, and a blessing on existing equipment that you picked. a shame that boss farming in Diablo 4 isn’t as fun, but it’s something I’ll keep in mind when a sale rolls around.
sorting was probably one of the things I disliked the most in PoE, I could never grasp what was worth using or selling that well. goes hand-in-hand with my inability to roll with theorycrafting builds, so to hear Diablo 4 eases that some is nice.
ulo@beehaw.org 4 months ago
Glad you found it helpful!
Ah, the labs sound similar to a type of dungeons that were part of last season’s theme. I liked them too. There’s a new pit mode that is similar to greater rifts in Diablo 3 if you remember them. Not quite running through traps, but running through procedurally generated dungeons to reach and defeat a boss as quickly as possible. Those bosses started out with some cheap one-shot kills, but I find them pretty fun and prefer this mode of dungeon + boss to the regular boss rushing.
As Grim Dawn has been on my list, do you mind sharing why you couldn’t get into it? Anything I should know going in?