I would note that the reply is 3 years old and many things have changed in the interim, so I think an updated reply would be warranted for a good comparison.
I would note that the reply is 3 years old and many things have changed in the interim, so I think an updated reply would be warranted for a good comparison.
NateNate60@lemmy.world 4 months ago
Just a cursory glance, but GIMP still doesn’t seem to support additive curves and CMYK support is still rudimentary and needs a plugin
FlyingSquid@lemmy.world 4 months ago
I’m not surprised at least some of it applies, but I’m not sure what still applies and what doesn’t without looking it all up. But I do understand their general point.
NateNate60@lemmy.world 4 months ago
I doubt that GIMP will ever overtake Photoshop. Adobe has the money to employ (and does employ) hundreds of experts in their fields to work on Photoshop for 8 hours a day, 5 days a week, 52 weeks a year. Although GIMP is very impressive as an open-source project and a massive testament to how far the free software model can go, it is still, at the end of the day, made by a ragtag band of (mostly) amateurs volunteering their time. Adobe, by brute force, can deliver a high-quality product just by having the resources to employ better people to work for them.
FlyingSquid@lemmy.world 4 months ago
Oh yeah, I agree. Photoshop will probably continue to dominate, at least for the foreseeable future. The same with Premiere vs. Resolve. Resolve is free (and, in my opinion, pretty much on par with Premiere in most applications), but Adobe has the money.
Nachorella@lemmy.sdf.org 4 months ago
You may be surprised. I use Photoshop in my profession and I am desperately trying to move away from it. Not just because of the obvious Adobe is the worst, but it has been getting progressively worse to use for me. I don’t speak for everyone of course but at least for me there’s really only a few very small things that would make me switch instantly.
Photoshop just infuriates me lately, you’d think with all their employees they’d figure out how not to lose my hotkeys every automatic update, or that I’ve been using it for over a decade and don’t need annoying tutorial popups for every tool.
The priorities of a large company can often be opposed to making their software better, like adding AI into everything or adding new features nobody really needs so they can have a flashy presentation at some conference, or deprecating features in order to move people to their latest acquisitions program instead.
Blender is a great example of open source being totally viable for replacing commercial software. I use it professionally and it’s never been a limiting factor for me.