@games Warcana
Half pseudo-turn based Tower defense, half autobattler/deck builder, with the caveat being that opposite armies go directly for the enemy base, not each other.
The spectacles are great, the sprite work is fantastic, the UI is a bit of a mess, why would you put your resource display on the right side of the screen instead of on top, and the gameplay needs to involve the player more during the action, not just limited to casting spells.
It could be good, but needs more mechanics.
ItalianSkeletonGaming@mastodon.social 5 months ago
@games Wild Bastards
Procedurally generated FPS, from the creators of Void Bastards
The neon/cowboy/scifi setting works, the shooting is way slower paced than I imagined, the unique abilities for the characters are interesting, and the fact that you're constantly chased and need to pick your battles carefully gives a nice tension to the whole.
The demo definitely left me wanting to know more about this project, I'll take a good look at it in the months before its release