Comment on The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO

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MHLoppy@fedia.io ⁨1⁩ ⁨month⁩ ago

Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:

For the most part, none of the implemented options are strictly better than micromanaging them yourself:

But the options are there when you need them, which I think is a a nice design. It doesn't completely remove best-in-class players being rewarded for their speed as a player, but does raise the "speed floor", allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.

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