Remix with modern techniques and make a master with a lot more dynamic range and listenability than the version you’d use in a video game.
Remix with modern techniques and make a master with a lot more dynamic range and listenability than the version you’d use in a video game.
lemmyvore@feddit.nl 6 months ago
From what source? To be a remaster you’d need access to the original tracks or even higher quality ones. If you used the in-game music it’s not a remaster, at best it’s a remix.
sfera@beehaw.org 6 months ago
That’s what I thought too. But then again, there’s no “The Starcraft Band” which could record a new master. So I think that in the case of video games soundtracks which are not attributed to specific artists, “remaster” becomes a bit of a fuzzy term. You mention remix, but it could also be a cover or it could be accepted as a remaster (if it would be something official).
All of the above, including my original question is just curiosity and not meant to diminish the effort put into creating the audio tracks.
Exec@pawb.social 6 months ago
From the description he put on the per track pages he just added a bunch of equalizers, compressors, stereo imaging shapers and increased the BPM for good measure. Oh and also he added “audiophile grade” to the title for good measure.
Simon@lemmy.dbzer0.com 6 months ago
Every instrument has been separated out and reconstructed by AI so technically it’s more of a “remaster” than most of the commercially released “remasters” of older music. Or the best we’re ever gonna get anyway. That other comment is just salty.