Comment on Anon encounters a Switch owner

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ScreaminOctopus@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

The main problem is weapon durability is in direct contention with how the dungeons are designed. The shrine puzzles try to encourage experimentation in finding solutions, but when using the time lock tool hitting objects depletes your durability, then once you run out of weapons, you need to leave the shrine to find new weapons\materials which ends up being a big interruption in the main gameplay loop. It’s made even worse by the fact every weapon applies a different amount of force to a locked object per hit. I’m not sure what interesting and creative problem solving weapon durability adds. It really just encourages you to avoid combat and use easy to come by weapons wherever you can.

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