in iOS the UI thread is split from the rest of the compute, and runs at elevated priority if i recall correctly. this used to not be the same case for android. having said that, my android devices run just fine as long as they have plenty of ram. so, if you buy a flagship samsung it usually comes with 12gb ram. the current minimum I’d say is 8gb. used to have the pixel 4xl with 6gb which kept lagging… how the situation develops in 2 to 3 years and if 12gb is still enough remains to be seen. in general apple is better with long-term device support (up to 5 years). all this is of course very subjective and depends on ur usage and if u game a lot on ur device.
i_am_not_a_robot@discuss.tchncs.de 8 months ago
I’m pretty sure this difference isn’t real. On both, the UI is supposed to be for the UI and anything that takes longer is supposed to happen on a different thread. Even Windows Phone had that. However, in practice developers don’t always do it and this isn’t as great as it sounds. If you’re scrolling or something and scroll faster than the background threads, it will stutter. If the app has a resource leak, it will stutter. If the graphics are too complicated, it will stutter.
RAM requirements depend on what you’re doing. I had a Pixel 4 and it always ran great. I had to get rid of it because it was physically falling apart and Google stopped releasing security updates for it.