Comment on Callisto Protocol Publisher Confirms 32 Striking Distance Studios Layoffs to 'Realign Priorities'
eyes@lemmy.world 1 year ago
That’s not unusual for games studios after shipping a game unfortunately. It likely means that they don’t have another project ramping up after finishing the Callisto Protocol DLC.
echo64@lemmy.world 1 year ago
This is a studio wholey owned by a big company (pubg people), so the normal end of contracts after a game releases isn’t expected or normal at all. That’s because companies have to sell another publisher on a game to have a full workforce. That’s why those companies contract developers rather than employ.
This is employed people being laid off, it’s not normal, it is unusual.
Defaced@lemmy.world 1 year ago
It’s pretty known that this game didn’t sell as well as they had hoped. Or at Mars that’s what I thought was the scenario.
eyes@lemmy.world 1 year ago
End of contract stuff is an issue in the industry, with 15-18% being contractors, but that’s it’s a separate one - if you’re a contractor you’re going to need to find a new job no matter what at the end of the project unless you get lucky enough to snag a permanent role.
Layoffs for salaried employees at the end of a project is a systematic problem in the industry - This is a really (good article)[kotaku.com/why-game-developers-keep-getting-laid-…] from 2014 that’s covers a lot of the issues.
echo64@lemmy.world 1 year ago
Yeah we’re talking about the same thing, and also about how it affects companies that have to pitch to publishers. This is not that company. It’s a company wholey owned by its publisher.