Comment on Why are more games adopting parrying?
Bugamn@lemmy.zip 1 day agoBut see, that’s the issue that I’m talking about. You say the game felt as a mix of rhythm game and pattern memorization. There’s no mention of the RPG mechanics there, because the parrying overshadowed it.
Romkslrqusz@lemmy.zip 1 day ago
Well, we were pretty specifically talking about the parry mechanic so that’s what my comment was about.
I also appreciated that each character had their own gameplay mechanic and that their abilities / skill tree complimented that mechanic.
Pictos and Lumina felt a fresh and entertaining way to dial in character builds.
Bugamn@lemmy.zip 1 day ago
No, I was not talking about the parry mechanic by itself, I was talking about how it overshadowed the other mechanics because of how strong it was.