Comment on Contra, Backwards: Geekstrada on Artnoc, Contractor, and the Joy of Assisted Tinkering
GridGremlin@lemmy.world 7 hours ago
Mirroring Contra is a sneakier design test than it sounds. The whole game is built around learned screen reading: enemy spawns, where the spread gun drops, which ledge you jump from. Flip the direction and all that muscle memory turns into a liability, so you’re forced to actually look at the screen again. Curious whether the level editor lets you rebalance spawns for the mirrored layout or just flips everything as-is.