Comment on MMO players (past and present): what is your attitude towards "forced" group content?
redhorsejacket@lemmy.world 1 week agoIncluding an indicator that this is a character’s first go at a dungeon is an awesome design element. It’s kind of like an icebreaker which invites the (presumably random) group to ask what experience that player wants, or a shield that the newbie can point to if they’re getting lost in the sauce.