Comment on I'm the developer of WalkScape, the RuneScape inspired MMO where you progress by walking IRL. We released trading last week and we're looking for new players!

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Ludicrous0251@piefed.zip ⁨14⁩ ⁨hours⁩ ago

I appreciate your response and I know I am but one of many opinions out there and you have your own priorities in how the game is designed and paced!

I certainly enjoyed it and I love the art, just sharing one anecdote on how it can get burned out.

Me personally, I don’t mind RNG as a concept, and I like your approach of having the coins as a backstop for really bad luck, I just think there should 1) be something to do while grinding, and 2) be a sincere assessment (and hopefully rebalance) of how long is practical to grind for top-tier items. Years of grinding on average per item feels like… A bit much.

Another popular way to balance the RNG is to have RNG stats for the items, that way you can have legendary items be more common, but perfect legendary items still take time. IIRC I was going for the candle hat partially for its stats and partially because there was a perk or location unlock for having multiple light sources equipped. I could satisfy the latter with a lesser-tier hat.

Looking forward to seeing how things develop, maybe I’ll pick it up again soon, especially now that the weather is cooler again and I can use my walking desk while I work without getting cooked.

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