Ludicrous0251@piefed.zip 21 hours ago
It’s a good game, but one that I fizzled out on. I was playing it every day, excitedly getting my steps in, but when it came time to grind for an item, it fell off my radar.
Last I recall I was doing a crafting activity grinding chests for a shot at winning the candle hat. Given how rare legendary items in chests are, we’re talking potentially millions of steps to grind.
After a few days of grinding, there was less and less motivation to check in daily, which turned into checking in weekly, which turned into checking in never.
The game could seriously benefit from having something else to do while grinding. Minigames to improve your success rate, or rewards for grinding that provide growing step multipliers. Literally anything other than “just do nothing else for the next year+ of your life”. Especially since there’s clearly a limit to how far back in your history it’ll pull steps since last checkin. I opened after a month and only gained like 2 days of steps.
There was a new coin system to make up for bad luck grinding, but that benefit kicks in 2x slower than the expected grind, so it provides a backstop, but when were talking about ~5 million steps on average to unlock a legendary, that means the backstop is ~10 million steps, or 1,000 days averaging 10,000 steps/day
I like the game, but the grind was over the top. RNG grind should not be measured in years.
walkscape@lemmy.world 21 hours ago
Thank you so much for the feedback!
We have multiple systems coming out that will provide something else to do in the game actively. Practically mini-games but more than that. Main ones are Combat and Farming.
RNG is a divisive subject, we’ve found that many people love how “hardcore” it is (akin to the inspiration RuneScape), so it’s very much a subjective thing if people love or hate it. Now that Trading is out that works as RNG mitigation: you can just buy the item you need from another player who has it. And the game has plenty of ways to reliably grind money so you can afford to buy whatever you need.
When it comes to grinding some of the rarest items in the game - these aren’t something we really recommend unless you really want to. Most things in the game can be grinded with way less than 100K steps and there are only very few things that require million (or more) steps or anything close to that.
There will be more coming to the game to smoothen some of these things you mentioned and to make the overall experience better for people who want more interaction with the game. But a lot of people also love that they don’t need to interact with it much, so it’s a balance to have there. And this game is designed to be something that respects your time!
Ludicrous0251@piefed.zip 16 hours ago
I appreciate your response and I know I am but one of many opinions out there and you have your own priorities in how the game is designed and paced!
I certainly enjoyed it and I love the art, just sharing one anecdote on how it can get burned out.
Me personally, I don’t mind RNG as a concept, and I like your approach of having the coins as a backstop for really bad luck, I just think there should 1) be something to do while grinding, and 2) be a sincere assessment (and hopefully rebalance) of how long is practical to grind for top-tier items. Years of grinding on average per item feels like… A bit much.
Another popular way to balance the RNG is to have RNG stats for the items, that way you can have legendary items be more common, but perfect legendary items still take time. IIRC I was going for the candle hat partially for its stats and partially because there was a perk or location unlock for having multiple light sources equipped. I could satisfy the latter with a lesser-tier hat.
Looking forward to seeing how things develop, maybe I’ll pick it up again soon, especially now that the weather is cooler again and I can use my walking desk while I work without getting cooked.
walkscape@lemmy.world 5 hours ago
Thank you! Indeed the combat & farming systems are designed to be something that you can keep doing while on a longer grind. And with good item builds you can bring down the steps required for some of the items. When it comes to chest drops like Candlehat they’re not as easy, but the coin system addressed that and I think the trading system addressed it even further (you now have multiple new options: buy the item directly from someone or buy the lesser tier items from people and turn those into the coins and buy the item you want from Mysterious Merchant).
And thank you so much, would love to see you in the game again!