Comment on I'm the developer of WalkScape, the RuneScape inspired MMO where you progress by walking IRL. We released trading last week and we're looking for new players!

Ludicrous0251@piefed.zip ⁨21⁩ ⁨hours⁩ ago

It’s a good game, but one that I fizzled out on. I was playing it every day, excitedly getting my steps in, but when it came time to grind for an item, it fell off my radar.

Last I recall I was doing a crafting activity grinding chests for a shot at winning the candle hat. Given how rare legendary items in chests are, we’re talking potentially millions of steps to grind.

After a few days of grinding, there was less and less motivation to check in daily, which turned into checking in weekly, which turned into checking in never.

The game could seriously benefit from having something else to do while grinding. Minigames to improve your success rate, or rewards for grinding that provide growing step multipliers. Literally anything other than “just do nothing else for the next year+ of your life”. Especially since there’s clearly a limit to how far back in your history it’ll pull steps since last checkin. I opened after a month and only gained like 2 days of steps.

There was a new coin system to make up for bad luck grinding, but that benefit kicks in 2x slower than the expected grind, so it provides a backstop, but when were talking about ~5 million steps on average to unlock a legendary, that means the backstop is ~10 million steps, or 1,000 days averaging 10,000 steps/day

I like the game, but the grind was over the top. RNG grind should not be measured in years.

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