i just think the entire idea of spreading out a Bathesda RPG over an entire galaxy was just a bad idea even if it had seamless planet landing from the beginning. constantly flying between solar systems for different quests, often in the same quest, is just tedious as hell even if it was seamless.
Comment on Upcoming Starfield mod introduces seamless planet landing - by Frederik Wessberg
42yeah@eviltoast.org 2 days ago
It’s such an intrgral feature for space flight games (IMO) and it saddens me to see that after all these years they still haven’t implemented it, and the community has to step in.
acosmichippo@lemmy.world 2 days ago
Kirp123@lemmy.world 2 days ago
Not to mention most of the planets are randomly generated. There aren’t really any unique things to discover, just the same buildings randomly pasted around. Even the planets that are supposed to be unique like the capitals of the factions are so underwhelming. You’re telling me that this interstellar faction that rules over a dozen planets is run out of a dingy Western looking ass town with 300 inhabitants?
toxicbubble@lemmy.world 2 days ago
those starving indie devs…
Zorque@lemmy.world 2 days ago
Isn’t that pretty par for the course with mainline Bethesda games?