Comment on Hideo Kojima's PHYSINT Game Moves to Xbox From PlayStation

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Wildmimic@anarchist.nexus ⁨17⁩ ⁨hours⁩ ago

He’s probably (and reportedly) not easy to work with, because he’s an artist, and these tend to be uncompromising regarding the realization of their vision of their work. This collides with penny-pinching publishers and people who don’t appreciate games as an artform.

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