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Snazz@lemmy.world ⁨2⁩ ⁨hours⁩ ago

Quaternions are useful, but no means necessary or intrinsic to 3d graphics.

They are useful for describing rotations in 3d space, but the same can be done with a matrix, or even Euler angles. It’s just a more calculations.

That said, basically all the major game engines use quaternions, so unless you are creating your own 3d renderer, you have to learn at least the basics about them.

Quaternions really shine at spherical interpolation (Slerp - yes thats the real terminology) between two rotations.

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