They can see each other though, which means one player may get information about the enemy 100ms ahead of another. That would be quite an advantage in a lot of games, especially in Rainbow 6 Siege where TTK is super short.
Comment on Kernel Anti-Cheat Is an Overreach
echodot@feddit.uk 2 days agoRight but we’re talking about 100s of ms of human reaction time (faster reaction time sis around 200ms for ultra pros). Wall hacks where you only get 400ms of warning aren’t much good. So they absolutely could do something with it.
Object@sh.itjust.works 1 day ago
echodot@feddit.uk 1 day ago
Well yeah if everyone’s using wall hacks in which case who cares?
Object@sh.itjust.works 1 day ago
Nvm, I though you were talking about letting players know of the enemy location only when they are visible, which won’t be easy to calculate without creating some game-affecting latency.
stom@lemmy.world 2 days ago
Cool I’m an ULTRA PRO and i’ve been drinking for a good chunk of today
LwL@lemmy.world 1 day ago
100ms more is absolutely enough to be massive because it just subtracts from however long you need to recognize the other player after they become visible. Not to mention that in slower paced shooters, people might just remain stationary near a corner for very long, and you can’t magically know when they start to move. Also in games where you can die with one well placed shot it could be 10ms and still be a significant advantage because you just need to be faster than your opponent.
Afaik valorant does try to not send any info that won’t be needed, that doesn’t mean it’s immune to wallhacks, it just limits their effectiveness.