Exploitability sounds pretty terrible as a possibility, but I will say that the devs seem aware of it and the possibility of exploitation doesn’t necessarily sink a game like this. Eve often was such an amazing experience early on precisely because the game had so many openly exploitable systems.
They mention they’re looking to attract the caregiver archetype, which I assume means they’re trying not to bring the purely competitive Eve player, so maybe a healthy starting mix will help with the exploitative feeling early on?