Comment on I'm designing a browser game where the economy is the battlefield. I need skeptics more than cheerleaders.

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seedlord_com@lemmy.zip ⁨1⁩ ⁨day⁩ ago

Haha yeah, the name. I noticed the… problem… somewhere between brainstorming and actually building everything out. At that point you’re already attached to it and renaming feels like surgery. Not ruling out a change down the road though, fair point.

On the P2W thing I hear you, but I genuinely don’t think “stuff costs money” automatically means you have to sell power. Riot built an absolute empire off cosmetics alone. League, Valorant billions in revenue, zero mechanical advantage sold. Is it easy to pull off? Hell no. Does it require a much stronger design discipline and a game people actually want to spend time in? Yes. But it’s been proven to work at massive scale. My bet is that players in 2025 are more willing to pay for identity and cosmetics than most developers give them credit for. I’d rather build something worth paying for than sell shortcuts.

As for the website you’re completely right that it’s bare, and I’m not going to pretend otherwise. But here’s the thing: I made a deliberate call not to fill it with AI-generated art or Figma mockups just to make it look like something it isn’t yet. As a player myself, I’m genuinely tired of seeing gorgeous trailers and promo images that have zero relationship to the actual game. It’s become almost a meme at this point. When I have real gameplay, real screenshots, real footage that’s when I’ll show something. Authentic over polished-but-fake, every time.

So yeah the site is bare because the game isn’t done. That’s kind of the honest version of game development nobody likes to show.

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