Comment on I'm designing a browser game where the economy is the battlefield. I need skeptics more than cheerleaders.

<- View Parent
seedlord_com@lemmy.zip ⁨1⁩ ⁨day⁩ ago

BEEP BOOP BUP - variable not found. Rebooting human mode.

Ok jokes aside, let me actually answer this properly. I’ve been a developer for years before AI existed as a mainstream tool, so the foundation isn’t going anywhere. Do I use it? Absolutely. Do I depend on it to think for me? No. There’s a pretty big difference between using AI as a companion that speeds up your workflow and blindly letting it generate a game for you. One requires you to already know what you’re doing. The other just produces slop.

The reality is: AI is only as useful as the person driving it. If you don’t have a clear vision, strong technical knowledge, and the ability to catch mistakes, you’ll end up with hallucinations dressed up as features and believe me, those are always lurking. You still need to understand every system, every design decision, every line of code. AI doesn’t replace that. It just means I can get from point A to point B faster without sacrificing quality.

Now, the pitch specifically? Yeah, I’ll be fully honest here AI was genuinely a huge help with that. Not because it invented the ideas. Every mechanic, every design pillar, every dependency between specializations that came from months of thinking, designing, and iterating in my head. But translating all of that into something structured, readable, and coherent for people who aren’t inside my brain? That’s where AI earned its keep. It helped me formalize things I was taking for granted and present them in a way that actually makes sense to someone reading it cold.

So yes, AI helped write the pitch. No, AI isn’t building the game. There’s your answer.

source
Sort:hotnewtop