Comment on Are achievements still relevant in 2026—especially when mods disable them?

CodenameDarlen@lemmy.world ⁨1⁩ ⁨week⁩ ago

I’m kind of achievement hunter, my Steam profile has 33 perfect games and 70% avg. completion.

I always saw achievements as a way to enjoy 100% of the game, I see it as path that developers build to make sure you experienced everything that was made to be experienced.

You can just play a game on normal, finish the game, see the story once and done, goodbye.

But then you decide to look the achievements list and see things like:

Isn’t it cool? I think it’s pretty cool to be honest.

Hunting achievement has add like a few dozens of hours to my games, which make my money worth more per hour.

$40 a game -> finish main story in 20h -> $2/h $40 a game -> finish main story and all achievements in 40h -> $1/h

This has literally nothing to do with marketing, pretty the opposite, it’s hard to see good made achievements because it’s kind of a extra thing which doesn’t add much value to the game as a whole.

I like when developers make good achievements: challenging but not too hardcore, motivating you to explore everything and know easter eggs for example.

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