Comment on Are achievements still relevant in 2026—especially when mods disable them?
CodenameDarlen@lemmy.world 1 week ago
I’m kind of achievement hunter, my Steam profile has 33 perfect games and 70% avg. completion.
I always saw achievements as a way to enjoy 100% of the game, I see it as path that developers build to make sure you experienced everything that was made to be experienced.
You can just play a game on normal, finish the game, see the story once and done, goodbye.
But then you decide to look the achievements list and see things like:
- See the ending B, C and D
- Unlock X weapon and kill 500 enemies with it
- Discover all areas of the game
- Etc…
Isn’t it cool? I think it’s pretty cool to be honest.
Hunting achievement has add like a few dozens of hours to my games, which make my money worth more per hour.
$40 a game -> finish main story in 20h -> $2/h $40 a game -> finish main story and all achievements in 40h -> $1/h
This has literally nothing to do with marketing, pretty the opposite, it’s hard to see good made achievements because it’s kind of a extra thing which doesn’t add much value to the game as a whole.
I like when developers make good achievements: challenging but not too hardcore, motivating you to explore everything and know easter eggs for example.