Comment on Day 599 of posting a Daily Screenshot from the games I've been playing
SabinStargem@lemmy.today 10 hours agoThe Magic Tower genre is definitely that way, and Soulestination moreso, because it has a lot to consider from the mechanics. For example, the Soul system.
You have a capacity of Soul, and for each soul you collect, you increase your stats by 1%. When you get to your cap, you enter a state of Rage - doubling your strength, and being forced to attack any adjacent enemy. This can be good for bosses or removing multiple enemies at junctions from play. However, this resets your Soul pool to zero, and increases your capacity by 1. This means it takes longer to become enraged, but your power potential also increases.
In the Magic Tower genre, the timing of your actions is everything, despite being turn based. Changes in stats dictate which kinds of enemies you can afford to encounter. The defeat of enemies is both a price and reward, so you have to engineer bargains. For example, glass cannon enemies are exceedingly deadly, but if you can strike them down in one blow, everything behind them is a deluge of goodness. But emphasizing attack means that sturdy enemies can take their time tearing you apart.