I’m not reading the Google summary. There is no Google summary for me. That shit is deep sixed. I don’t want it. I love it when people automatically assume that I must be using Generative AI to get some silly answer off the internet.
The fact is any game store front is a money printing machine mostly because of the rampant price fixing, hard to enter markets and abuse from those that hold the lion share of that market (Steam, Sony, Microsoft, Nintendo).
If so then Epic should have caught up by now, no?
That money is being sucked out of the companies that are actually making games, and is leading to a reduction in quality, layoffs and bankruptcies.
Please back that up. The game developers seeing bankruptcies are seeing them because of gross mismanagement and a never ending attempt to deliver crap that their consumers don’t want. Pushing the “bleeding edge” of graphics while making games that sell poorly because they want to charge $60-70 for a game even 5 years after it came out.
And that’s with the proliferation of crap like in game micro transactions, season passes, DRM, and internet sanity checks to even play single player games.
Indie developers are caught in the lurch, but that’s generally the case with any small business, and on top of that the regulation will probably harm them more than it will help them because the percentage of sales pays for things that they use to market their game.
What is the limit on what store fronts can charge going to be? How much is too much? What does that 30% pay for? Do you know? Does it scale by user base?
Would other store fronts who charge less be more successful by a meaningful amount if they were charging the same?
It literally doesn’t matter where your products come from. I own more computer games on disc from physical stores than I do from steam. I have paid for more than one game on both steam, switch, PS4, or physical copy. I’m not trying to call Steam the good guy here.
But I do not trust the developer who originally brought the lawsuit because even now most of the other devs who have games for sale on steam have not attempted to make a statement, join the class action, or even make a complaint about what is alleged.
On top of that, why sue only steam if this is a problem. Nobody is suing Nintendo, PlayStation, or Microsoft over this.
I also never said “steam shouldn’t change”, or that steam shouldn’t take a smaller cut.
I feel like you scanned right over half of what I did say so you could be snotty in your response. You have a good day dude.
atrielienz@lemmy.world 10 hours ago
I can’t corroborate that Steam’s revenue for the e-shop was $16Bn. The best estimate that I have is that their game sales netted them $4Bn last year. I’m still trying to find a better source for that. However we may both be wrong here.
Grimy@lemmy.world 9 hours ago
Ya, I misread it. It’s 4bn.