Comment on GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
WindyRebel@lemmy.world 1 year agoCool, so could the makers of the software they use to make these games do the same to them? They should pay them all for the per hour value times the expected hours of development plus the terminal value perceived by expected income from sales! Yes, good business model. Maximize them profits!!!
echo64@lemmy.world 1 year ago
the makers of the software they use also have their own algorithms for determining pricing yes.
WindyRebel@lemmy.world 1 year ago
Yeah, and I bet they’re affordable. What Strauss is proposing is a massive increase in initial purchase price for those that aren’t paying subscriptions. $70 is borderline affordable for a lot of people as is and that will now be a higher entry price. I’m not in that boat, personally, but I can see how it would be detrimental to the gaming industry as a whole.
Then again, there is the flip side where people are now forced to choose the games they can afford that year even more carefully (1-2 vs 6-7 or more as an example) and if a game fails expectations and someone misses out on something else, then maybe it’ll start putting some shitty developers out of business.
echo64@lemmy.world 1 year ago
They aren’t proposing increasing the price
WindyRebel@lemmy.world 1 year ago
Of course I read the article. It specifically says, “… value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership, if the title is owned rather than rented or subscribed to…”
I’m beginning to wonder if you read the article. If you think this idea has nothing to do with increasing profits then I have a bridge in the Sahara to sell you.