Comment on Nintendo's Creature Capture Patent Dealt Blow Amid Palworld Lawsuit

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drosophila@lemmy.blahaj.zone ⁨1⁩ ⁨day⁩ ago

Did you mean TotK instead of BotW?

I’ve played gmod since probably around 2007, but IMO this is a bit disingenuous.

The physics in Tears of the Kingdom is way more stable than Havok. In gmod even putting a bunch of cans inside a crate can make them start vibrating or cause them fly out at a million miles per hour after you try picking them up. Walking around on a moving physics object is extremely jank, and can cause you to phase through it or just be killed instantly by mysterious physical forces that appear out of nowhere. In particular, the puzzles that use chains (which have collision with themselves and other objects, unlike source engine ropes that phase through everything), are way beyond anything you could do reliably with Havok.

In addition to that, TotK takes gmod’s mechanics and uses them as the basis for combat encounters and puzzles, inside an actual campaign with a narrative, environmental design, music, etc. That sort of thing adds a lot; just look at Portal vs Narbacular drop.

And yeah, I know that there are community made gamemodes for gmod that use its physics mechanics for all kinds of stuff. None of those are a 70 hour long professionally designed campaign. That’s not to say that I think TotK’s campaign is strictly ‘superior’ to that community made content, or should be viewed as a substitute for it, but I also don’t think the opposite is true either. These are simply two different types of experiences, and neither replaces the other.

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