That was the case with RayTracing too.
Comment on The Worst Bug In Games Is Now Gone Forever by Two Minute Papers [Video, 11:41 min]
HappyFrog@lemmy.blahaj.zone 1 week ago
This feels incredibly misleading. From what I understanding this isn’t a technique that can beused in realtime games, but something thay will be used in rendering scenes for movies.
thingsiplay@beehaw.org 1 week ago
northendtrooper@lemmy.ca 1 week ago
Correct but this will save so many hours of fine tuning scenes. I can definitely see games using this for their cutscenes to start off with until the engines can efficiently incorporate this into their rendering. We’re years off but a huge step in the right direction.
Markaos@discuss.tchncs.de 1 week ago
Aren’t most newer games just using in-engine cutscenes nowadays?