Exactly, the style doesn’t feel coherent. Basically everything that someone thought was a “crazy cool thing” is just baked into it.
On a mechanics side it’s a strange concept too. Most games tend to reduce rng to make everything more predictable, while this spec is all about rng.
It’s sad for me personally, because I typically enjoy playing the fantasy rogue stereotypes, but the Thief didn’t really match for me yet and I was hoping that the new spec would be interesting to me.
berdandy@lemmy.ca 1 week ago
I saw an early post that pointed out that the Antiquary icon kinda looks like the collections icon rather than a hand of playing cards. I can envision a world where that was intended, but the players didn’t agree, so they’re changing it.
I’m also annoyed that skritt-digging-in-the-ground requires a target. They’re not really stealing any more.