Comment on Anyone try the demo for Tavern Keeper on Steam yet? It's....... yeah.
blave@lemmy.world 3 days ago
As game development budgets get cut, the first ones to go are the designers. It’s much easier to sell a game which doesn’t look great but still works than a game. That looks great, but doesn’t work right. In the corporate assholes who are in charge of these game designed budgets can only about one thing: sales. They couldn’t give a flying fuck if you enjoy the game, just that you bought it.
Red_October@piefed.world 3 days ago
So your position is that Greenheart Games, which as far as I can tell has fewer than 10 employees, is too corporate?
blave@lemmy.world 3 days ago
No. I’ve never even heard of that game design studio, and I’m pretty sure that if I haven’t heard of a game design studio, they’re not “big enough to be too corporate”.
I was simply commenting on a general practice during game development. A practice which revolves around a profit motive, not around the size of whatever corporation may be developing the game. I have, in my own past, as an independent game developer, encountered such difficult development, decision decisions, as how much of which budget to cut.
So, I’m not simply speaking out of general bullshit. I’m actually speaking from experience.
Drewmeister@lemmy.world 3 days ago
Thanks for allowing me, too, to experience a patronizing grandad’s voice so that I can emphasize with OP
blave@lemmy.world 3 days ago
Lmao