Comment on Amid EA's unpopular $55 billion buyout, Baldur's Gate 3 director takes time "to remind people that making games faster and cheaper while charging more has never worked before"

AnimalsDream@slrpnk.net ⁨3⁩ ⁨days⁩ ago

It’s weird to me that game devs don’t experiment with alternative organizational structures more often, kind of like Motion Twin; or how they’re only just beginning to unionize in some places. The “capital” in game development is a little bit computer hardware, but otherwise the vast majority of value in a game design studio is the human beings and their talent and skills.

I cannot think of any other industry where the workers are more essential, and management more superfluous and replaceable.

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