I don’t understand exactly why but they’re not storing the computed shaders so you constantly have to redo it. But it also shouldn’t be taking that long anyway. It takes the new battlefield maybe 30 seconds to do this, so something weird is going on in the background.
sp3ctr4l@lemmy.dbzer0.com 6 hours ago
Here, pick from various amounts of these 3 options, these have been the explanations for basically every ass tier AAA game in the past couple of years:
UE5 is very flashy, ‘developer friendly’ garbage that explodes in complexity when you try to do any serious modification/customization of the engine or render pipeline
None of these AAA devs that are supposed to be experts in UE5 actually are
Management is beyond incompetent and tells devs to do things that are actively bad/harmful/destructive/broken.